Concept Art collection of Minecraft Dungeons Tower - Season I. For the first season, we created the Tower - a weird, magic tower full of challenges and interesting mobs. As a concept artist, I assisted the team by developing the overall Tower look, different floor dimensions and layouts, Tower symbolism, prop concepts, skins, Adventure Totem designs (used to activate the player progression system) and functionality. I also had the opportunity to do some game art! I made the illustrations of the Tower and the Adventure Totem for the in-game map. I included exploration sketches and sketch paintings to provide a clear idea on how we work with concept art at Mojang :)
Art Director: Daniel Bjorkefors